Related: Lego Star Wars: The Force Awakens reviewĪnother reason Move controllers have been ruled out is that they would make flying the X-Wing very difficult, and Criterion was keen to avoid a learning curve. You get shoulders and arms, too, and if you look down you can see you’re dressed as a pilot of the Rebel Alliance. In X-Wing VR, your hands are clamped around the flight stick at all times. I loved Batman: Arkham VR but the floating Bat Hands were a slight turn-off. Why? Although the Move controllers afford you a bit of freedom, they also tend to come with a pair of disembodied hands in the game, which breaks immersion. Your head controls a small on-screen pointer, and you simply tap the buttons on the standard PS4 controller. I should point out that you don’t physically move your hands to click on things. My personal favourite, which doesn’t actually serve a particular function, is the button that brings up the targeting computer – a nice nod to Episode IV’s iconic trench run. Most of them don’t do much, but you do get to open or close the S-foils (wings) and change firing modes. All the buttons on the dashboard are yours to play with. Basically it’s just an excuse to fly around space and shoot things for a bit – which suits me just fine.Īs with most other VR experiences, it plays out entirely in first-person perspective. The mission makes a brief reference to the upcoming Rogue One film, but there’s not enough to spoil anything. You take the role of a rookie pilot on their first galactic flight, which happens to involve navigating an asteroid field and assisting in a spot of dogfighting. It’s a single mission, lasting around 15 minutes. Narratively, X-Wing VR (officially, the Star Wars Battlefront Rogue One: X-Wing VR Mission) on PlayStation is a simple offering. Not only have they taken advantage of that to create a stunning Star Wars experience – they’ve also created one of the best VR showcases available. The folks at Criterion Games and EA understand that. It gives you the ability to look around, but more importantly, it lets you look out. Control panels and other blind spots take up half the screen, leaving hardly any window to look through. Trouble is, cockpit mode in video games is generally rubbish, and it’s been that way in every flying game I’ve played going back to Star Fox on the SNES. The key to making you feel like you’re flying something? Get the cockpit right. Basically, you need to be in a cockpit to pilot things. We kind of love it.OPINION: Star Wars enthusiast and Home Technology Editor Ced Yuen on why Battlefront’s Rogue One: X-Wing VR Mission is the best virtual reality experience you can play. It’s a completely original story that doesn’t let you fly an X-Wing but does hand you a lightsaber. Meanwhile, in more official Star Wars VR news, we just reviewed Vader Immortal. It’s entirely possible that Disney decides to take action against the project in the near future, so if you want to try it out best act fast. Basically Stout is hoping you try the app out (you can download it here) and then answer a survey found here. If it looks a little intense for you, that’s because it’s designed to be. There is, of course, already an official X-Wing VR experience, though it ties into Rogue One, not A New Hope. We do like how the film’s audio is mapped to the experience to give it a bit more authenticity, though. This being a fan-made app, it’s not the most graphically rich take on the trench run you’ll see. Finally, you dive down into the trenches and race to the end. It begins with a brief duel with TIE Fighters before you head to the surface of the space station. You jump into the cockpit of an X-Wing and find yourself is the climactic battle of A New Hope. By finding ways to combat that issue, we can make VR more accessible to everyone.īut, positive research aside Star Wars! Check out a gameplay video of the experience above. It’s no secret that intense VR experiences can make users sick. It’s a research study designed to explore “the correlation between VR sickness and reference points in a 3D space”. University of Utah computer science student Dylan Stout recently shared this project with us. Want to take on the Death Star trench run in VR and also help fight sim sickness? Then check this fan-made app out.
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